castledoom.com Forum Index castledoom.com
Castle Doom
 

Themes, themes, themes!

Click here to go to the original topic

Goto page Previous  1, 2, 3
 
       castledoom.com Forum Index -> The Rack
View previous topic :: View next topic  
Author Message
NibbyCat



Joined: 07 Nov 2004
Posts: 3203
Location: Eastern Ohio

Posted: Wed Feb 01, 2006 6:55 pm    Post subject:  

JuntaJoe wrote:
Bear Hunter: A wily old hunter tasked with killing marauding bears for the village. He has the powers of a GA, plus one Vigilante kill during the game. The Bear Hunter knows and respects the old mystic for what they really are.

I read the post three times, and every time I saw this bit as "Beer Hunter". I'll have to read it when the sun is up to make a more intelligent comment.
Back to top  
Elvish Magi



Joined: 20 Aug 2005
Posts: 535
Location: England

Posted: Wed Feb 01, 2006 7:10 pm    Post subject:  

As a theme I like it.

The questions / observations that spring to mind are:

The White Mystic knows who the Bear Hunter is from the start , which immediately gives the village the most powerful combination of roles they can have! Effectively then, the Wizards must first isolate and kill the Bear Hunter before they can get near the Mystic. Does this unbalanced the game?

Given the power of that combo, having them each possess a vigilante style kill means they can wipe out the wizards in 1 day once they have identified them as they can verify their identities to all the remaining villagers and kill 2 wizards easily. The third would die in the lynch.

The Illusionist can't disguise the good guys - does he know when he targets one of them that his illusion has failed?

How is the Mind Melters ability going to be reported when used? Is the GM going to state in the lynch thread that a players vote has been altered, or is the alteration just going to be reflected in the days result?

Does the player targeted by the Mind Melter know who targeted him? And, is the Mind Melter informed if he happens to target the Mystic?

My immediate thought is that I like the theme, but in it's current format it hands too much power too easily to the village. Without a huge slice of luck I suspect the wizards would find it hard to win.
Back to top  
JuntaJoe



Joined: 07 Nov 2004
Posts: 7391
Location: Texas

Posted: Thu Feb 02, 2006 2:58 am    Post subject:  

You are correct that the wizards cannot nail the mystic without getting the bear hunter first, but they can certainly shred the village fast if the villagers miss them in the lynch votes. Remember that the wizards would still win if they reduced the good team to merely the hunter and mystic and still had two of their group left.

No, the illusionist would not know if his magic failed. He merely casts the spells.

The Mind Melter is different, however. He would know if he could not grab a mind and twist it. Thus he can find the mystic this way. His attack is more overt. The recipient is aware it has happened to them though they don't know the source. I will simply make a bold edit on the player's final vote that their vote has been modified by the mind melter to a different vote. Btw, the vote change isn't random. The mind melter gets to insert the lynch vote of their choice.

Should the mind melter try to twist the mystic's vote, the mystic is aware of the attack, but not by whom. The mind melter is informed of the failure and thus now knows who the mystic is. But the mind melter cannot know the role of the recipient of a successful attack and so cannot know if the bear hunter was targeted.

The mind melter will be a potent adversary. The anti-Seer and gluttonous attack should be rather nasty as well in combination.

Yes, the bear hunter is a serious lynch pin in the good side's survival. If he dies then the wizards should clean house.

I intend not to reveal roles upon death, expect perhaps the death of the mystic as part of keeping the storyline going. The jury is still out on that idea, however.

I fully intend to run the game like my Tombstone game and give a grand storytelling to it all.


But then I may not even run it. I'm just trying to refine the theme. If someone desires to run it first then I'll let them go for it if they promise a nice storytelling. Given that we seem to be drifting after game 14 awaiting a GM then perhaps a "packaged" theme might get someone brave enough to jump in who is on my short list for new GM's.
Back to top  
Chaoswind



Joined: 08 May 2006
Posts: 198
Location: Dominican Republic

Posted: Tue May 23, 2006 8:20 pm    Post subject: TWG Concept errrr RAWR  

Suggestions are apreciated, but may not be taking seriusly :?

Well it will take me dead time write everything... at the most it will be based in a book I am writing

I wanted to do everything by Surprice :p

example at the start... you won't now how many wolves are playing or if there will be wolves at all :shock:


you will have to figure it out if there is a wolve/vamp or something else :p

you will get Really Detailed Info about your Role in a PM
I will add the Lovers to the game too :p

also the cause of dead may give you clues of what killed that player... but I am giving out way too much stuff :p

:roll:

I will add some new Roles

The Bartender: :roll: Ok Everyone will know the Bartender.... is the only player that won't have anything to hide... also this player haves some kind of Seer power :p at nights he can select a player and get it drunk :p and ask a simple question.... *not questions like Are you a wolve? :p* more a what you did last night and they will get an answer.... it maybe a Drunk talk saying just lots of lies... or it may actualy say the true 50/50 chance yea you have to PM the Game Admind you pick of the day and ask the question... the next day you will get the answer... the target that you picked will just have a handover (sp)?

but sinse everyone knows him only the GA can save him :p

The Thief: I am going to steal this from Darkness game in other forum.... is a Withness... you can deside to go out in a night and try to get fast money :p you will be able to see one of the Wolves attacking useless *the rule applys* You are a skilled Thief, but that doesn't mean you will get away :o sadly you will be tooo scared after the first attack to go out again so is a one try skill, but if the wolves don't kill anything that night nothing happens and you just Rob some one :p *The person that got Robbed will get a PM telling thats something is missing* :p

*Rules or something like that :P *

First Missed Vote will mean that you had a headache
Second Missed Vote you die for a Flu or other ansient cause :p
Wolves: can decide to not kill anyone in the night, and Wolves don't have Penalties for Missed Votes... but at least 2 of them have to vote for get a Kill... useless there is only one in that case he can do SOLO kills :p

Special Killing Machine :p White Wolf, Ultra Powerfull Vamp/ or something else... but I don't want to go really deep cause I want it like a Surprice....

White Wolf *THE RULE* is the leader of the WOlves... it can do some Convertions, *I give him the limmit of them like 2 Convertions or 1 :p* Their Killing Chance also Improves

Convertion: Seers can't be Converted, same with the Bartender or the GA.... Masons only have 10% chance of convertion *thast pretty much imposible, but who knows* Hunter haves a 50/50 chance of be converted... Villagers have a 90% chance of be Conberted

White Wolf: The Killing:
if the GA is protecting someone and the White Wolf attacks it there is a 50/50 chance that the GA dies instead of the night target
Also the Thief haves a 20% chance of get trapped and Killed by the White Wolf or something else ^_^

The GA can't save the Thief or the Hunter sinse they aren't Good ppl... maybe they earn money, but not in the right way... that is why the GA power doesn't work with them

Roles that won't apply:

Vigilante


I will Redo it again and Pull up some details, but is a bit late and I didn't sleep at all last night

Suggestions are apreciated, but may not be Included *only if I think they are good ideas or everyone likes them*
Back to top  
Chaoswind



Joined: 08 May 2006
Posts: 198
Location: Dominican Republic

Posted: Tue May 23, 2006 8:25 pm    Post subject:  

and yea this is not for a upcomming game :P

is just a small part of what I would like to do
Back to top  
JuntaJoe



Joined: 07 Nov 2004
Posts: 7391
Location: Texas

Posted: Tue May 23, 2006 10:29 pm    Post subject:  

Forgive me, Chaoswind, but I simply needed to stop the flood of new theme threads when we already have a singular place for them.

I let Waray's stay behind because he's likely to implement it soon and is aready a proven GM.

I truly appreciate your enthusiasm and hope you fully develop this, but let's be clear here.

It will be a while before you GM.

We've always required members to have 5 or more games under their belts and then BRF and myself judge your ability to handle it before GMing.

We truly need to see you play some more to monitor your playing skills, patience, and writing abilities before asking you to GM.


Just keep playing like you have and we'll discuss it in a month or two.


I'm not trying to single you out on this subject, but you were a handy example of the message I needed to get out to all the newcomers. We want all of you to play. We want all of you to become proficient. We want all of you to GM.....eventually. We just want to ensure you are ready. It is a bit more detailed and work intensive than you might think. My "rush job" of GMing in the last game still had me checking here a couple times a day and putting in an hour at every day's end. Toss a theme onto that and you will devote a couple hours a day for an entire week getting everything done. Thus, we admins want to ensure you are ready.



I would also like to remind others with similar intentions to utilize the existing subject threads for these efforts. It keeps the board neat so other newcomers can find out quickly what is happening in the game.

Thank you.
Back to top  
Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Wed May 24, 2006 5:25 am    Post subject:  

I dont see much new in that theme anyway, other than hidden roles, which I have used too.

A seer-type role that everyone knows about would die quickly, so it is useless. Those vague answers fit in with the Town Drunk role.

That thief role is simply The Witness, which is on the standard optional role list.
Back to top  
Waray



Joined: 26 May 2005
Posts: 603
Location: Utrecht, The Netherlands

Posted: Wed May 24, 2006 5:47 am    Post subject:  

JuntaJoe wrote: I would also like to remind others with similar intentions to utilize the existing subject threads for these efforts. It keeps the board neat so other newcomers can find out quickly what is happening in the game.

Heh, I should have used the right places as well but I was hoping for more feedback by making a seperate thread :P
________
Pampa
Back to top  
Chaoswind



Joined: 08 May 2006
Posts: 198
Location: Dominican Republic

Posted: Wed May 24, 2006 10:31 am    Post subject:  

Brf wrote: I dont see much new in that theme anyway, other than hidden roles, which I have used too.

A seer-type role that everyone knows about would die quickly, so it is useless. Those vague answers fit in with the Town Drunk role.

That thief role is simply The Witness, which is on the standard optional role list.

I said that was just a small part of it :?

I still want to do everything Hiden, but there will be other special Roles that may not have an effect in the game play, but will have a deep meaning in the History plot , you may pick to use them or not.... but something that sure will be implemented is that there WON'T be villagers... everyone will have a special secrect role... again it may not have any kind of effect in the game play, but it will have an effect in the story line

meh you are making me reveal stuff :( oh well

Thief Special Abillity: Like I said you go out in the Night and you may Witness the dead of other player, but how this works? well you pick a target for the night and you go and rob his house... You may hear odd sounds coming of a part of the town and you go and find out what happened :p BUT if nothing happens in that *kills sinse Convertions can't be seen* Night you go on and Rob that player.... the Thief is looking for some special Items that the ppl of the town haves.... if you happen to find one your job is done and you can leave the town and consider yourself a winner :p

and a lot more, but like I said I want it to be secrect.... not just secrect roles :P


Anyway thanks JJ I didn't know there where a thread for this thanks for move my ideas
Back to top  
JuntaJoe



Joined: 07 Nov 2004
Posts: 7391
Location: Texas

Posted: Wed May 24, 2006 3:20 pm    Post subject:  

Chaoswind, I'd like to suggest you make a more in-depth study of our Master Page thread before you work on the details.
Back to top  
Chaoswind



Joined: 08 May 2006
Posts: 198
Location: Dominican Republic

Posted: Wed May 24, 2006 4:11 pm    Post subject:  

Ok and where is that? :P


nvm I find it myself :D

EDIT: :roll: I fail to understant why you asked me to read it?

maybe you dont know what I want cause I want to keep way too much stuff like a secrect.... if this keeps like this I will have to reveal everything :(

Anyway maybe you don-t understand what I mean with NO villagers... in some way they are still be villagers.... err Ok here is a example

You are a retired Mine digger.... you have a odd stone in your house.... you will get this info in the PM with your ROle and etc.... if the thief robs you he gets what he wants and he can leave the town.... you will get the info that your stone got robed... etc

also the history will continue depending of what happened.... the Stone is important, but you won-t know what is it.... meh maybe I should do a prologe...

Maybe tomorrow
Back to top  
Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Wed May 24, 2006 4:46 pm    Post subject:  

The Thief is still just a Witness -- as far as the game mechanics are concerned. Robbing someone has no effect on the actual game mechanics.
Back to top  
Chaoswind



Joined: 08 May 2006
Posts: 198
Location: Dominican Republic

Posted: Wed May 24, 2006 4:57 pm    Post subject:  

Brf wrote: The Thief is still just a Witness -- as far as the game mechanics are concerned. Robbing someone has no effect on the actual game mechanics.

again everything haves a meanning

I guess the Prologe will explain everything betther, but I am not in a hurry :p I have to play at least 6 games for even have a chance of be Game Admind
Back to top  
Chaoswind



Joined: 08 May 2006
Posts: 198
Location: Dominican Republic

Posted: Wed May 24, 2006 10:17 pm    Post subject:  

:?

Prologe:

Long ago the chaos and the destrucion reigned in the lands of the earth...

The Demons and their armys where fighting for control the whole plannet

Each of them had control of a Element and thats why they where called

the Elemental Demons

Fire, Earth, Water and Air had immense battles that where destroying the earth.... but the gods make their move against this madness... They Give one Human, a Weapon Called ragnarok... this weapon had an immense power, but only a person with a pure heart could Hold it... with this weapons the creatures know as humans/elfs and Gnomes make a powerfull army and destroyed the Elemental Demons and their armys of monsters.

But the Last demon to Fall, Cursed the Blade and break it in two parts... one bigger part made of light and a Dark Dagger part that eated ppl Souls... The light Part was taken to the East to the Lands of the Humans and the Darkside of the Blade was sealed in the West Deserts and no one that knew the location was left alive...

The remaining parts of the Demon Armys make a Dark City called Σκοτάδι
(Darkness or at least thats what the translator sais :p)

While the Humans make a Empire of Light and Kindness in the east....
but for how long could this peasefull time last?

Like a Werewolf... you are a Evil Creature that want to return the life to your master the great Air Demon, but there is a problem.... Vampires also want to do that... the Vampires the Great Generals that Failed to stop the Humans want to Restore their leader for get again the Blessing of their Master and Creator

PS: The Air Demon Created the Half Human Beast like Werewolfs, Vamsps,

Etc...

Some Humans have sided with the Dark arts: Dark Mages and ppl that helps this creatures in exange of something


Now the ppl of the West... Monsters/Humans have started to do small raids on Villages that are close to the Border... trying to not cach the attention of a Lazy, but several times bigger Human Army

As a Monster or a Dark human... you job is to infiltrate and Kill all the Humans in the Villages... sometimes there arent many Villagers, but some times there are a lot of them... so you should think carefully what to do

As a human... you WIll have to Stop the Creatures to reach their Goal

and Kill ya :p


-----------------------------------------------------------------------

Now the History will advance depending of the results in each game...

if the Thief got away... if the Wolves win... If the Humans Kill the

WOlves and Etc...

.... I guess this hardly explains all v_v anyway late in the night, I will go and sleep some time :P
Back to top  
NibbyCat



Joined: 07 Nov 2004
Posts: 3203
Location: Eastern Ohio

Posted: Thu May 25, 2006 7:21 am    Post subject:  

I have a hard time reading your writing. That will definitely need to improve.

What the heck is "Visius"?
Back to top  
Chaoswind



Joined: 08 May 2006
Posts: 198
Location: Dominican Republic

Posted: Thu May 25, 2006 7:41 am    Post subject:  

lol Ok let me find the right word

and I already know my grammar sucks... but the only way to improve is by practice...

well looks like there is not translation for my word

We can say Evil Monsters


EDIT:

I won't get over worked :P once you decide to gime the chance, I will do the best I can for make it fun... now after the game ends you will decide if I deserver a second try or not.... I will do what I always do.. wait the chance and do the best :P

now I will play the game and keep going ^_^
Back to top  
Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Thu Sep 07, 2006 5:13 pm    Post subject:  

Players are Corporate CEOs

TriBeCa wrote: Storyline:

Each of the players are the CEO's of a large corporation. A corporation (actually owned by the companies run by a group of the players, the wolves), TWG Enterprises has begun executing corporate raids (aggressively buying up a majority share in a company and then selling off all the assets, dismantling the company). This leaves the CEO's without a job and without the means to make more money, and so they band together to try to stop them. Each 'night' TWG Enterprises completes a corporate raid on one of the other companies, and each day all the company CEO's vote on which corporation they will collectively takeover, in the hopes of eliminating TWG Enterprises.

Roles:
(assuming 12 players for the time being)

Joint owners of TWG Enterprises [wolves; 3]: Vote at night on whose company to liquidate (who to 'kill'). Once per game the wolves may vote to acquire another company, and instead of liquidating it use its assets and recruit its CEO to help them liquidate other companies (i.e., the wolves have 1 conversion). The members of the International Consortium, the Accounting Firm, and the target of the Financial Firm are immune (masons, seer, and GA target are immune to conversion).

International Consortium [masons: 3]: These three companies all know each not to be owners of TWG Enterprises. The are immune to conversion.

The Accounting Firm [seer: 1]: This is the worlds largest accounting firm, who has handled the books at one time or another for all of the corporations in this game. During the night, the CEO has his employees pour over all the old records for their dealings with a company of his choice, in order to find a link between them and TWG Enterprises. This process may also turn up other information, such as whether the company under investigation is part of an International Consortium or is a Financial Firm (i.e., can learn the role of one player per night).

The Financial Firm [GA: 1]: The Financial Firm is entirely a trading company, and consequently has enough liquidity to buy up the difference between the CEO's share and a majority share in one company each day. This makes it impossible for the company to be liquidated unless the CEO sells stock (which they won't). (i.e., can protect one player from death and conversion each night--can protect self.)

The Small Cap [vigilante: 1]: The Small Cap has very few shares already on the market, and may once per game float a large number of new shares and use the proceeds to acquire another company (i.e., has a vigilante kill). This must be announced in the game thread, and will take effect immediately (as soon as I see it, that is--the killed players vote will not be counted for the day).

The rest [villagers: 3]: Vote each day.


Winning:

The game is over when: (a) there are no 'wolves' left, (b) there is only one villager left. If (a) occurs, the villagers win. The (b) occurs, the wolves win, unless there is one wolf and one villager, and the villager is the GA. In this case the game is a draw, because the wolf cannot nightkill the GA, and neither can out-vote the other.

Missed votes:

1 missed vote will result in a warning, 2 will result in implosion.

Tied votes:

Tied votes will be resolved randomly by me, whether they happen in the main thread or the wolves thread. No kill will be missed, unless nobody votes at all.

Times:

Night will begin at approximately 12:00am EST. I have a social life that keeps me out later than this on occasion, so some nights it might be later (especially weekends...). The day will begin as soon as I have completed my night duties.

Schedule:

Night:
Lynch happens.
GA protection happens.
Seer power happens.
Wolf kill/conversion happens.
End.

Day:
Lynch/nightkill victim roles revealed.
Voting.
Vigilante kill happens (optional).
More voting.
End.
Back to top  
 
       castledoom.com Forum Index -> The Rack Goto page Previous  1, 2, 3
Page 3 of 3


phpBB Search Engine Indexer © phpRebel
Powered by phpBB 2.0.21 © 2001, 2002 phpBB Group