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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Sat Jul 16, 2005 8:44 am    Post subject: Game-3 Discussion  

Ok.... I have been thinking about game-3....

I like the Game-2 map... it is easy to maintain and doesnt require alot of code to handle. It also doesnt need any artistry to draw -- everything just falls into place.

I didnt like the game-2 turn system. It was too slow, even when I remembered to trigger the computer turn.

I didnt really care for the game-2 resource system, as well as the unlimited army size.... It was slow to build up an army, but once you did, it was hard to attack....

The game-2 combat system worked OK. It was easy to understand and easy to program.

So, here is what I propose... and I should be able to do it all without too much difficulty:

Use the current map. Replace the current 7-space and 1-space castles and towns with 1- to 4-space production centers.

There will be one "turn" per hour with a maximum of 25 turns available and 25 turns "storage", similar to the system used by Earth2025.

Each player will have one commander NPC, plus one sub-commander NPC per production center beyond the first.

Production centers will produce one army platoon unit per several hours -- including those that are not owned by any player.

Platoons cannot be moved from their current location, unless they are assigned to a NPC. Each NPC move consumes one "turn".

Commanders may command up to 20 platoons

Sub-commanders may command up to 10 platoons.

Production centers may have up to 10 unassigned platoons.

Locations without a production center may have up to 5 unassigned platoons.
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Baron



Joined: 04 Jan 2005
Posts: 175
Location: Washington State

Posted: Sat Jul 16, 2005 3:16 pm    Post subject:  

Sounds like a system that will make players carefully plan their campaigns. A possible addition to the strategy. Of course, it's possible that the system will tie players to the areas they control and make for short, frequent campaigns.
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Sun Sep 25, 2005 12:01 pm    Post subject:  

OK.

I have a new game up. I havent cleared the database much, so it still has most of the players and country ownership from the end of the last game.....

Here is a picture of the user interface. I will be getting up an explaination pretty soon
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Sun Sep 25, 2005 12:39 pm    Post subject:  

This game will require no GM intervention to trigger turns or combat. There will be one "Game Turn" each hour, whether someone is playing or not.

Cities and Keeps have been replaced by Population Centers, which are shown on the left-hand grid as black outlines, and one the right-hand detail map as circles, which may be attached to neighboring circles.

When the mouse-cursor moves over the left-hand grid, the areas will show in the right-hand Detail as shown by the Yellow Circles. Clicking on the left-hand grid will Lock-in the clicked area in the Detail. The coordinates of the selected area will show on the line by yellow arrow.

Each Population Center will gain one Platoon of soldiers each six Game Turns, up to a maximum of 10. The number of platoons in area of the Detail map is shown after the "Str = " tag.

Each player will gain one Action Point each Game Turn. These actions points may be used to move an NPC from one area to another, or cause an NPC to attack.

Each player is entitled to one NPC for each Population Center they control, up to a maximum of .ten NPCs. If a player has less than he is entitled to, one new NPC will be added each Game Turn. Each NPC is shown on the left-hand grid as a soldier icon and under the right-hand detail in the green circle.

If the player's own area is selected, he may redistribute his soldiers among the NPCs in that area. Each regular NPC can control up to 10 soldiers.

The first NPC in each player's list is designated the Commander. The Commander may control up to 20 platoons. If a player's Commander dies, his first regular NPC will be promoted on the next Game Turn.

Platoons not assigned to an NPC form the area's garrison. Each Population Center may have a garrison of up to 10 plattons, while a regular area may have up to 5.

NPC may be selected two different ways.

The drop-down box in the big blue circle has a list of all the player's NPCs. If you select an NPC from this list and click the Select NPC button, that NPC will be selected.

NPCs can also be selected by clicking the Select button in the green circle after their area has been selected.

Selecting an NPC locks-in its area and displays its name in the big blus circle, where its name may be changed by clicking the Rename NPC button.

When an NPC has been selected, the movement buttons in the little blue circles appear. Clicking one of those buttons will move the NPC and his platoons to an adjacent area, or cause him to attack an adjacent enemy. Either of these actions will use one Action Point.

If an attacked enemy is eliminated and the NPC is still alive, the NPC and his plattons will move into the enemy area and claim it for the player.
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Che



Joined: 05 Dec 2004
Posts: 469
Location: Mint Julip, Texas

Posted: Sun Sep 25, 2005 5:34 pm    Post subject:  

Holler when it is ready :D
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Sun Sep 25, 2005 6:21 pm    Post subject:  

As I said, it is ready for testing at: http://castledoom.com/forum/game1.php
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Sat Oct 01, 2005 8:25 am    Post subject:  

Once an area has been selected, the NPCs in that area show in the green circle below. To redistribute platoons among the NPCs, change the Strength number of the NPC.

All platoons will move to and from the garrison number, so if you wish to move platoons from one NPC to another, you will have to drop them off at the garrison first by reducing one NPC's strength number and then increase the Strength of the NPC who is picking them up. Remember, a population center garrison cannot have more than 10 platoons, and a non-center area can hold no more than 5.

Once the Strengths are redistributed the way you want them, click the Redistribute button to lock in the new numbers. Redistributing platoons does NOT use an action point.
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Sun Oct 02, 2005 4:56 pm    Post subject:  

OK guys.... I have had enough fun prancing around taking over everyone else's population centers....


I noticed Che had figured out the interface, because I saw an NPC on my border with some platoons assigned -- and killed him.

SStabler, you had some questions and I never saw you move from the starting areas I gave you.....


Feedback please.... I already added some extra bells and whistles since I started playing it.....
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s_stabeler



Joined: 20 Feb 2005
Posts: 2296

Posted: Tue Oct 04, 2005 11:30 am    Post subject:  

i never moved because i could not assign platoons nor figure out how to move the npc or attack.
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s_stabeler



Joined: 20 Feb 2005
Posts: 2296

Posted: Tue Oct 04, 2005 11:37 am    Post subject:  

sorted it, but my npc disappeared after my second attack, what happened and when does it reappear/i get another?
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Tue Oct 04, 2005 4:26 pm    Post subject:  

Your NPC was killed, because it attacked a neutral garrison. NPCs are recruited after the next hourly game-turn
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s_stabeler



Joined: 20 Feb 2005
Posts: 2296

Posted: Fri Oct 07, 2005 2:40 pm    Post subject:  

and how often are new soldiers recruited?
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Fri Oct 07, 2005 4:34 pm    Post subject:  

Brf wrote: Each Population Center will gain one Platoon of soldiers each six Game Turns, up to a maximum of 10. The number of platoons in area of the Detail map is shown after the "Str = " tag.

That is one of the things I wanted to experiment with once I clear the database and get a game going.
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Sat Oct 22, 2005 5:37 pm    Post subject:  

OK... I have cleared the database and started a new game a couple days ago.

One change: New players first NPC will enter the game with an army of 10 platoons.
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s_stabeler



Joined: 20 Feb 2005
Posts: 2296

Posted: Sun Oct 23, 2005 11:34 am    Post subject:  

andi've made good use of it.
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