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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Mon Sep 10, 2007 11:52 am    Post subject:  

I dont really enjoy wargames that much, although some sort of competition with other players makes the game more fun.
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Che



Joined: 05 Dec 2004
Posts: 469
Location: Mint Julip, Texas

Posted: Mon Sep 10, 2007 12:14 pm    Post subject:  

Do you think that the CN combat system is more than you prefer?
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Mon Sep 10, 2007 12:18 pm    Post subject:  

I dunno... I suppose it depends on the context of the game. I dont really care much for the anyone-can-attack-anyone-at-any-time systems.
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Che



Joined: 05 Dec 2004
Posts: 469
Location: Mint Julip, Texas

Posted: Mon Sep 10, 2007 12:31 pm    Post subject:  

I agree, there should be limits on attacking other players.

I do not like it when someone beats upon a much weaker opponent.

Plus, I believe that attacks/wars should serve a purpose besides people just getting their jollies off on bullying players.

I favor something where wars are fought over resources.
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Mon Sep 10, 2007 12:34 pm    Post subject:  

Yes. Stealing resources and land isnt so bad, as long as it is limited by geography, or time or something.
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Che



Joined: 05 Dec 2004
Posts: 469
Location: Mint Julip, Texas

Posted: Mon Sep 10, 2007 12:45 pm    Post subject:  

Quote: as long as it is limited by geography, or time or something.

Actually, I like it where both geography and time are a factor.

Of course, this pretty much means that some kind of map is required.

Wars should be fought against you "neighbors".

Also, I like it when there is a time-lapse to reach your target.

I never really like games that had instantaneous attacks.
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Mon Sep 10, 2007 12:49 pm    Post subject:  

That is one of the things I like about Astro Empires... You have a map and it takes you time to get places. I would think you should be able to setup blockades though. That is one thng that is lacking in AE, you cannot attack a fleet while it is in motion.
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Che



Joined: 05 Dec 2004
Posts: 469
Location: Mint Julip, Texas

Posted: Mon Sep 10, 2007 1:01 pm    Post subject:  

Quote: That is one of the things I like about Astro Empires... You have a map and it takes you time to get places.

Exactly, it is probably my favorite feature in AE. Much better than the E:2025 system used in so many online games.

Quote: I would think you should be able to setup blockades though.

I have never understood why Xamen and Wizard have not added some type of naval blockade to AE. Maybe, that is what pillaging trade routes is suppose to reflect.

Quote: That is one thing that is lacking in AE, you cannot attack a fleet while it is in motion.

This is a common practice in sci-fi. Frequently, the means to go from Point A to Point B... involves something that prohibits inter-action between ships/fleets.
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Che



Joined: 05 Dec 2004
Posts: 469
Location: Mint Julip, Texas

Posted: Sun Mar 02, 2008 2:06 pm    Post subject:  

OK Brf, I have a challenge for you :P

I figured out what I want :idea: :twisted:

A "insert political entity of choice" sim, that uses CN and CE as its templates.

The Worlds of War II combat system... suitably modified.

An in-game forum component, better than AE.

That ought to be easy :headbang: :lol:
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