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castledoom.com Castle Doom
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Brf
Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois
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| Posted: Thu Jan 13, 2005 9:18 am Post subject: Game-2 Instructions |
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These instructions may change as the specific rules of this game are written.
Game Board
A. Player Area - The Player Area has four lines which display the Player's Username, Player Name, Country Color, and turned finished checkbox. The Player may Type in a new name for himself as his game persona. He may also select a different color for his country from the dropdown Country Color box. Clicking the Update Player button will save these changes.
B. Game Map - Each square on the game map represents a land-area of arbitrary size. Grey squares are neutral-uncontrolled squares and my be invaded by any player. Controlled squares are filled in with the color selected by the controlling player. Knight icons indicate which areas contain the Player's or enemy Legions. Single outlined areas represent Villages. The clusters of outlined areas represent a Keep, surrounded by Town areas.
C. Player-Turn Area - Holding the mouse over an area of the Game Map (B) will display that area in the Player-Turn Area. Clicking on the Game Map will lock-in that area until a new area is clicked, or the Unlock button is pressed. Each square displays the controlling Player Name, Map Coordinates, and controlling Legion strength. The number of legions in an enemy area will not be displayed unless the area is adjacent to one of the Player's areas.
The central square represents the area clicked on the Game Map. If the Player controls that area, he will be shown an input box in each of the seven squares to indicate how many legions to move from the clicked area to that adjacent area. These legions will not be moved until the Computer turn. Each movement Input Box will be labeled "Defend" to leave legions in the central area; "Move" to move legions from the clicked area to an adjacent area controlled by the same player; "Attack" to use those legions to attack the adjacent enemy ares; and "Invade" to move to an empty adjacent area. Clicking the "Update Country" button will save these moves.
D. Message Area - A message can be typed into the right-hand box in the message area. Clicking the "Message to" button will save that message for all players to see in the left-hand box. To send a private message to a specific player, select that player in the dropdown box before clicking the button. |
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Brf
Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois
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| Posted: Fri Jan 28, 2005 12:57 pm Post subject: |
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The play rules for this game will be pretty much the same as the first test game... with the following differences:
Map areas may be left undefended by the controlling player. These undefended areas may be Invaded by enemies as if they were neutral. If a player moves legions into his own undefended area, any invasions of that area will be treated as Attacks.
Reinforcements - Only Village, Town, and Keep areas will receive reinforcements. Controlled Keeps and Villages will each receive 1 new legion at the end of the turn. Towns areas will receive 1 new legion only if they are controlled by the same player as their Keep.
Battles - Each defending legion will have a 50% change of causing an enemy casualty. Attacking legions will each have a 50% chance of causing a casualty when attacking a regular area, 40% chance when attacking villages or towns, and 30% when attacking keeps. Invading armies will always have a 50% chance regardless of the area type. |
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Batchman
Joined: 12 Dec 2004
Posts: 1419
Location: Orlando FL
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| Posted: Sat Mar 26, 2005 12:28 pm Post subject: |
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All right, I need some further information here.
How do you go about attacking areas outside your keep?
On the demo you showed early on, with Che attacking your area, was that path leading to it a series of 1 turn attacks to spread to that area?
Just how does this part of the game system work? |
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Brf
Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois
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| Posted: Sat Mar 26, 2005 1:21 pm Post subject: |
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| Yes. You can only move one space per turn, so it will take a few days before we can get to each other. |
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