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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Tue Oct 24, 2006 6:15 pm    Post subject: Tarot Theme  

Those who read Tarot know it is more than a game. There are forces behind each card, deciding each fortune. Before each telling, the forces combat among themselves to decide which cards will fall.....

The Devil -- Slavery, Ignorance, Despair.
The Devil is the leader of the Bad Guys. Once per game he may eliminate any player as an extra nightkill. He has other powers listed further below.The Tower -- Disaster, Crisis, Insight.
The Tower is another baddy. If he is killed for any reason, he may immediately kill any other player.The Moon -- Illusion, Deception, Fear, Imagination, Bewilderment
The Moon is the false seer. Whenever the seer "sees" any Good player, The Moon is notified of which role. If the seer "sees" a bad player (other than The Moon himself), The Moon will be notified that a bad player had been seen, but not which. If the seer "sees" The Moon, he will be told he is seeing another role of The Moon's choice.The Hanged Man -- Surrender, Acceptance, Pausing for Reflection, Martyrdom
If the baddies are given a conversion...
The converted player will become The Hanged man. The hanged man will lose his former role and join the bad guys. The hanged man must never lynch vote first and must always vote for a player who has already been voted for.
In the interests of playability, The Hanged Man may vote first if nobody has voted within the first 12-hours of "day". The Hanged man may never change his vote.----The Magician -- Creativity, Concentration, Control
The Magician uses his knowledge to control his destiny. Every night The Magician may choose any other player and learn his roleStrength -- Strength, Patience, Compassion, Influence
Like The Magician, Strength is also in control of his destiny, but Strength takes a more direct route, using his strength and skill. Each night, Strength may protect one player from being "night-killed". He may protect himself, if he is not protecting another player. This protection extends to protect from The Devil's extra nightkill, but not The Tower's disastrous recoil.The World -- Accomplishment, Success, Contribution, Completion
Once per game The World may heal any player who was killed for any reason, including himself. The healing may only be done on a player who was killed the previous day or night.The Star -- Hope, Inspiration, Serenity
If The Magician is killed or converted, The Star will be told the identity of one enemyThe Chariot -- Precession, Focus, Will, Control
The Chariot wins through indirect force where a small force yields a large result.
If there is a tie in the lynch vote, The Chariot may choose which of the players is chosenTemperance -- Balance, Negotiation, Moderation, Combination, Compromise
Once per game, Temperance may cancel the lynchJudgement -- judgement, renewal, decision, atonment
One per game, Judgement may force another play to change his vote. Judgement will not be revealed, but has no control over which player the chosen voter will switch to.The Sun -- Enlightenment, Confidence, Distinction
Once per game, The Sun may cast two votes in the lynch ballotThe King of Batons -- Batons represent the verb "To Do" and as such represent the Doers of the world -- those who get things done. The King, Queen, Knight, and Page of Batons represent "The Masons"The Queen of Batons -- The King and Queen of Batons control the dungeon. On any night, they may imprison any one player, who is effectively removed from the game. An imprisoned player may not use any skill, except for Strength, who may protect himself. Likewise, an imprisioned player may not be attacked, except by The Devil's extra night kill. The imprisioned player, if any may be released at any time by the King or Queen of Batons.The Knight of Batons -- The Knight of Batons is given a vigilante day-kill, but that reveals his role. Once the King, Queen, and Knight of Batons are killed, the dungeon is no longer controlled. If The Devil is still alive, he may release the prisoner (including himself) and replace him with any other player. The Page of Batons -- is the ultimate gopher. He is given tasks and gets them done. Unfortunately, he doesnt have any leadership skills, so he doesnt have any control over the dungeon.Death -- Change
Despite his bad Rep, Death is not a Bad Guy. He fortells a life-shattering change, which can be good as well as bad: A birth of a child, a job change, a new home or a marriage.
Death may switch roles with any other player, assuming that player's role, while that player becomes a new Death. If Death attempts to switch roles with any former Death, the switch will fail, although he may attempt to switch with a different player on the next night. Death will win with the "Good Guys"The Fool -- Ingorance, Foolishness
The Fool must vote for lynch every day, but his vote does not count. The Fool has no way of affecting any other player until he is left alone with one opponent, Then he will suddenly realize his destiny and assassinate his opponent. The Fool is a loner and cannot win with either team


Notes:

The game continues until only one team remains: The Good Guys or The Bad Guys or The Fool -- The Fool being an ineffectual team by himself.

The jailed person is out of the game, unless released by the King, Queen, or Knight of Wands, or The Devil. At any point of time where only the one team remains and one player is still in the dungeon, the game is over and the jailed person may not be released, unless he is a member of the winning team.

No roles will be revealed upon death, except for the normal lynch victim.

No roles will revealed by special skill use, except for The Knight, who will be revealed if he kills another player.

If a conversion is allowed, it may be taken in place of the normal night-kill, any night after the second night. The King, Queen, Knight , and Page of Wands, and The Fool are immune to conversion, as well as the player being protected by Strength. Any other player will become The hanged Man.

Timeline:

Day starts
Nightkill(s) revealed.
Voting starts
Day Actions (in any order)The World heals
The Knight of Wands kills (and is unmasked)
The King or Queen of Wands emprisons.
The King, Queen, or Knight of Wands releases.
The Sun votes twice
Temperance cancels the lynch
Judgement forces a vote changeThe Chariot breaks the tie.
Lynch - role revealed.
Night Starts.
Strength Protects.
The Devil releases the prisoner and emprisons another.
Normal Night Kill.
The Devil's extra night kill
Player converted to The Hanged Man.
The Magician sees -- The Moon notified.
Death Switches.

The Tower's retalitory strike happens immediately after he is killed. This strike may be made on any player except the emprisoned one -- including one protected by Strength.
The Fool's win happens when the third-to-last player is killed or emprisoned, unless that killed player was The Tower.
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crispybacon



Joined: 10 Jul 2006
Posts: 1012
Location: Somewhere between the stove and your plate

Posted: Tue Oct 24, 2006 7:31 pm    Post subject:  

Interesting. I'm kinda wondering how much the Tower and the Star will affect the game. And none of this explains how the baddies get a conversion...
________
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NibbyCat



Joined: 07 Nov 2004
Posts: 3203
Location: Eastern Ohio

Posted: Tue Oct 24, 2006 7:32 pm    Post subject:  

That's 9 players, right?
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Tue Oct 24, 2006 7:36 pm    Post subject:  

I am adding more players as we speak
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ExarKun



Joined: 25 May 2005
Posts: 2322
Location: USA

Posted: Tue Oct 24, 2006 8:49 pm    Post subject:  

this has got to be the best idea I have seen in a long time, I really like this idea of a game, go BRF ftw and all those other silly 1337 words.
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Wed Oct 25, 2006 6:03 am    Post subject:  

This Theme is open for comment. It is quite complicated, although most of the roles are familiar ones. If I have forgotten anything, speak up now, so I can write it in before the game starts.
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Darkness



Joined: 25 May 2005
Posts: 1895
Location: Rotterdam, Netherlands

Posted: Wed Oct 25, 2006 8:48 am    Post subject:  

Very interesting theme. I have a question about the Moon.
If the Magicican sees the Moon, he will see another player of the Moon's choice. Will the Magician know he is seeing someone else (I assume he wont), and will the previous rule, about the Moon seeing the role of the person the Magician is seeing, apply again?
In other words: Will the Moon see the role of the person he is making the Magician see?

And about Death: Will the person who's role has been switched with, know WHO took their role? Or will they only know 'Death switched your roles, you are now the new Death' ?
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Wed Oct 25, 2006 8:54 am    Post subject:  

The Moon will know which role The Magician sees, but not which player he is seeing.

If The Magician sees The Moon, he will think he is seeing the role The Moon specified. The Moon will be told that The Magician tried to see The Moon.

I have corrected the text in The Moon's description to read "another role", rather than "another player".
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s_stabeler



Joined: 20 Feb 2005
Posts: 2296

Posted: Wed Oct 25, 2006 8:56 am    Post subject:  

youknow, the moon could always pretend to be a GA role.........
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Darkness



Joined: 25 May 2005
Posts: 1895
Location: Rotterdam, Netherlands

Posted: Wed Oct 25, 2006 9:03 am    Post subject:  

And about Death: Will the person who's role has been switched with, know WHO took their role? Or will they only know 'Death switched your roles, you are now the new Death' ?
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Wed Oct 25, 2006 9:10 am    Post subject:  

They will not know who took their role, only that they are now Death.
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NibbyCat



Joined: 07 Nov 2004
Posts: 3203
Location: Eastern Ohio

Posted: Wed Oct 25, 2006 3:13 pm    Post subject:  

Ok, so, pretend I get the message that I'm the new Death, and I want someone else's role, do I say, "I want to swap with <player name>" or do I say, "I want to swap with <role>"?
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Wed Oct 25, 2006 3:24 pm    Post subject:  

Death switches roles with another player. He PMs that player's name to the GM, and the GM will notify the former Death of his new role.
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s_stabeler



Joined: 20 Feb 2005
Posts: 2296

Posted: Wed Oct 25, 2006 3:58 pm    Post subject:  

I can see this beig used to fustrate the wolves' efforts to Id the seer, as in, seer knows he's been IDed, and then swaps with Death, so Death is now the Seeer, and the old seer is killed, losing the Deth role, but not the Seer roole 9 and if the wolvesd wait, potentially keeping Death too)
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crispybacon



Joined: 10 Jul 2006
Posts: 1012
Location: Somewhere between the stove and your plate

Posted: Wed Oct 25, 2006 4:47 pm    Post subject:  

Anything happen when you kill Death?

Sorry, just had to get that in there.
________
Help love
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Wed Oct 25, 2006 5:18 pm    Post subject:  

crispybacon wrote: Anything happen when you kill Death?

Nothing special 8)
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bannie



Joined: 22 Mar 2005
Posts: 1966
Location: Boston

Posted: Wed Oct 25, 2006 5:18 pm    Post subject:  

In theory, could the king and queen of batons imprison every other player in the game?


also, what happens if death switches with a mason?
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Brf



Joined: 07 Nov 2004
Posts: 3754
Location: Belvidere, Illinois

Posted: Wed Oct 25, 2006 6:15 pm    Post subject:  

bannie wrote: In theory, could the king and queen of batons imprison every other player in the game?

No. Only one person may be in the dungeon at one time.

Quote: also, what happens if death switches with a mason?

Death becomes that Mason, and that mason becomes Death.
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NibbyCat



Joined: 07 Nov 2004
Posts: 3203
Location: Eastern Ohio

Posted: Wed Oct 25, 2006 7:43 pm    Post subject:  

Does Death GET TO TALK IN ALL CAPS AND HAVE A FONDNESS FOR KITTIES? ~bonus points to those who giggle~

Seriously, on the Fool, if it's down to the Fool and more than one good guy, is the game over or does it keep going? From what you have, the Fool can't win with any of the others alive.
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crispybacon



Joined: 10 Jul 2006
Posts: 1012
Location: Somewhere between the stove and your plate

Posted: Wed Oct 25, 2006 7:49 pm    Post subject:  

*giggles. Terry Pratchett ftw*
and wouldn't it be next to impossible for the Fool to win? Sounds a bit foolish.
________
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